👤 iweissnat
📁 [fbm (gameculturestudy)] The Insomniac Platformer Level Design Paradigm from 1999 to 2016
I want to talk about one of the first forms of consistent design I ever noticed growing up. Probably about 2003? That'd be when Ratchet and...
#️⃣Chinstroking #️⃣Design thoughts #️⃣fbm #️⃣gameculturestudy #️⃣Insomniac
资源发现
[fbm (gameculturestudy)] Oddities – Ape Escape 2001
[fbm (gameculturestudy)] Dark Cloud and Communicating a Gameplay Loop
[fbm (gameculturestudy)] Oddworld, a political appreciation
[fbm (gameculturestudy)] The Term Collectathon is Terrible
[fbm (gameculturestudy)] Off the Cuff – Player Personalization