#️⃣Design thoughts
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[fbm (gameculturestudy)] Intuitiveness is Easy to Conflate with Prior Knowledge
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[fbm (gameculturestudy)] The Early 00s and the Age of the GTA Knockoff
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[fbm (gameculturestudy)] The Fighting Game Sequel Problem
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[fbm (gameculturestudy)] Press Turn and Encouraging a Gameplay Loop
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[fbm (gameculturestudy)] The Insomniac Platformer Level Design Paradigm from 1999 to 2016
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[fbm (gameculturestudy)] Design Trends and Dead Ends: Melee Combat with the Analog Stick